- 150,000 triangles, 1 directional light, 1 texture at 30fps
- 140,000 triangles, lighting off, 2 textures (multitexture) at 30fps
- 100,000 triangles, 1 directional light, 1 texture, 25 batches at 30fps
- 16 1,400 triangle characters with 24 skinned bones and a 50,000 triangle, 25 batch static backdrop and 1 directional light at 30fps
- 32 of that same character playing the same animation using blend shapes at 30fp
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