Sunday, May 02, 2010

Ogre on the iPhone

昨天在 Ogre Forum 裡看到有位用家,在 iPhone 3GS 測試了 Ogre 的效能,結果很吸引的說:
  • 150,000 triangles, 1 directional light, 1 texture at 30fps
  • 140,000 triangles, lighting off, 2 textures (multitexture) at 30fps
  • 100,000 triangles, 1 directional light, 1 texture, 25 batches at 30fps
  • 16 1,400 triangle characters with 24 skinned bones and a 50,000 triangle, 25 batch static backdrop and 1 directional light at 30fps
  • 32 of that same character playing the same animation using blend shapes at 30fp
以上的數據,顯示 Ogre 在 iPhone 3GS 中的表現很不錯,很適合做些小型遊戲。

[ Forum 原文 ]

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